into the shell


Into the Shell will be an interactive art installation that reawakens the wonder of hearing the ocean in a seashell.

Audiences will enter a giant, 3D-printed, shell-inspired headdress to experience a generative oceanic lullaby in 3D spatialized sound.

We have designed the headdress, composed the music, and written the sound design algorithms.

Now we're working to bring it all together.




Creative Director, Founder // Smita Sen

Sound Designer// Joo Won Park

Set Designer // Aramael Peña-Alcantara

Creative Engineer // Jaycee Holmes

Lighting Designer // Christina Tang

Co-Producer // Siena Sofia Bergt

Co-Producer // Angela Wang





Artist's rendering of  Into the Shell  when completed and installed in an indoor space.

Artist's rendering of Into the Shell when completed and installed in an indoor space.

In our work, we use VR technology to bring people closer to nature and physical experiences, not further away from them.

(see MEDIA page for more)

The final installation will consist of a portable custom-designed room that audiences can enter. Inside, the shell-shaped headdress will be hanging from the ceiling.

The final installation will include a 30’’ tall 3D-printed, shell-inspired headdress fitted with spatialized audio design. The Bivalvia crown borrows visual inspiration from the drawings of biologist Ernst Haeckel. The shell headdress was designed by Smita Sen to recreate the intricacies of nature using 3D design technology. A spatialized sound system developed with an original algorithm will be installed inside the shell, playing an oceanic lullaby composed by Joo Won Park.  A web of proximity sensors inside the shell will generate a unique music experience for each listener. The immersive sonic experience offers a journey not only to the ocean, but also into memory. Bivalvia: Into the Shell is an attempt to use technology to evoke feelings that are at once fragile and universal.

The Process

The Bivalvia crown has been modeled using AutoDesk Maya and Rhino. The music is a combination of synthesized melodies and natural ocean sound samples spatialized by HRIR (Head-Related Impulse Response) convolution. The next step is to refine the 3D model and to create a larger, life-size headdress (~30'' tall) and to test different sound implementations. We are testing different acoustic chambers to a create a sonic experience that can be more immersive than wearing headphones. In the acoustic chamber, we plan to install a web of proximity sensors to generate a custom sound experience for each listener depending on how they move their head inside Bivalvia. When the product is complete, we plan to take Bivalvia: Into the Shell on tour internationally.


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